Geography
Andjang – A kingdom on Dog Mountain, on the mainland
uplands of Jamiyun Kulisa’s Tassels. A wan and animal-less folk, they import
livestock and slaves from the highlands via and from the lowlands, and the
Sultanate of Akai. This is because of strange blood tithes they offer to their
queen. Who marks the borders with stones to dissuade foes. What is dangerous is
the broods of young royals who learn to survive in the surrounding forest and
the intelligent weapons retired here. Produces highly valuable black, meaty
rice and red loam which improves paddies. Ghosts placed in rattan puppets
cultivate the soil.[i]
Akai, The Sultanate of – On the island of Siga in the
midst of the Footstep of the Gods is a far spreading Mandala of religious
authority and commercial power. The missionaries didn’t arrive until after
Emperor Jaris Akai was battling his ten sons. But Sihkandag, the
Warrior-Priestess of Baginda Sumongsuklay secured him victory. Agma Damlag has
since been the state religion and supreme ideology. The core territory are the
Footsteps and coastal Kalanawan. They ride giant fowl, sarimanok, elephants, swordfish
and manta rays on raids and war. Known for romanticism of the world, their palm
leaf poetry is the best.[ii]
Apumbukid, The Confederation of – In the Footsteps of
the Gods, Five Core Kadatuan (Communities) surround the holy mountain Apu on Kalanawan.
Kamuton (Rooted) is the term for allies across The Sword Isles because the
harmony of the Mandala allows them to travel to them through strangler fig
trees. They believe they are to protect the harmony of the Divine Wilds and
seek out and destroy monsters and people who upset the balance. Internally they
practice ritual duels. Attacking others only when spirits demand it,
head-hunting rather than capturing foes, unless need or orders demand it and
avoiding atrocities. Nobles favour very strong reds clothes.[iii]
Ba-e, The Kingdom of – The oldest polity and Mandala
in the Sword Isles, Ba-e has long benefited from originating on mainland Nangia
and used its powerful merchants to establish its true capital on Southern Rusunuga,
where the bloodlines of ancient Kadanay run deep. Reflecting religious
influences from Arodia and Jungo, it is home to many monasteries, giant statues
and Baikhan colonies. They pay tribute to Bai Hu as the new emperors of Jungo
and so receive their protection, as their mainland holdings are threatened by
the war in Sajavedra and raids with other island Mandala. They have a ball
sport as a combat style.[iv]
Baik Hu Hegemony – A coastal state which has declared
itself to be the future ruling dynasty of Jungo and funds these ambitions with
trade to the Sword Islands. Ruled by the arrogant Dragonborn Lungyi people,
they claim they are the pinnacle of enlightenment, and all others are mere
Debtors to them in time. Unable to expand into the Jiang Hu by the depredations
of Tien Lung. They have increasingly been targeting the Sword Islands with
trading colonies and monasteries to stake a claim in every region.[v]
Bambung – A Mandala where the true aquatic extent of Jamiyun
Kulisa’s Arrows starts and not the backwater mainland. Where hundreds of petty
gods distract the followers of Agma Damlag. Bambung is itself part of the
Mandala of the Sultanate of Akai and a critical one. It ensures the northern
passages to Arodia and Issohappa (Adventia and Zakhara) remain in the
Sultanate’s control. Conflict between the Elven Merchant Fleets and Zakharan
merchants has resulted in Bambung attempting to stop the Elves on occasion.
Sometimes leading to battles or diverting foreign ships south through the
Footsteps of the Gods.[vi]
Banua – Acting capital of the Bolad Horde, this is a
vital stopping point for traders heading to the distant northern reaches of
Nangia. Otherwise, the small city has three permanent buildings (fortress,
smithy and temple) and a collection of yurts and gers. Important travelers stay
in two tent inns. There is a permeant bathhouse a short distance from the city
walls. Between the northern trade and the fine ceramic work by local artisans, Banua
is bursting at the seams as families trade in their nomadic lives for the more
comfortable and stable prospect of life in the city.[vii]
Barrier of
Panlinugon - West of Tauhaw, a common stopping point for traders from Baik Hu,
or those from the Footsteps of the Gods. A major city here is Kotalawana.
Travel due west from the Barrier, and one finds the remains of steepled towers
jutting from the ground, each layer of the tower housing a thousand Gods. The
occasional giant kampilan juts out of the waves, seafoam crashing against it.
Grand coral cities and ecosystems have risen around ancient monoliths. Locals point
and say, “Samrasat.” All they and their ancestors know, is “They are ruins
now.”[viii]
Bat City –
A isolated and mysterious settlement in the uplands of Jamiyun
Kulisa’s Arrows. Like many other minor kingdoms, it is inhabited by animals,
but unlike Kandis and Mr-Kr-Gr, its inhabitants are Humanoids to live
independently. It possesses trading links to Kala Mandala, but otherwise little
is known about it. Its inhabitants are not well known elsewhere.[ix]
Blazestone – Far to the north of the White Dragon
River are the bubbling pits of the Earthy fire. No Animal Nomad sets foot
there, for their herds would surely perish amid the fires and soot-stained
plants. And yet people live there, many of whom are Goliath. Forging a life out
of devotion to the Primal Spirits which taught them to shape and survive the
wastes. They hunt with obsidian arrow tips according to traders in Banua.[x]
Bolad and
Nergüi Hordes – Central Nangia is home to many Animal Nomad tribes and one
above the Khiimori Mountains was the Naran Horde. Tragically the khan had
identical sons who split the Horde into the majority Bolad horde based at
eastern Banua and the smaller, but more aggressive Nergüi horde based in the
western fortress of Kuzhu Kala. Both territories must be traversed along the
caravan route, so politeness is key.[xi]
Bol Xan Tuk – A ruined city from the time of the
Yellow Plant Empire, it is unknown if it was built by them or by the first
successor states to crawl from beneath the smothering, rotting canopy. Some
think they might be the most northern Kadanay. They used the sediment of the
Qelong River to develop glassblowing before copper tools and built canals. They
also transmitted the study of magic in southern Nangia. Eventually their rulers
challenged the Gods and were cursed. Koah Khe is the closest village.[xii]
Chaom – The rising power in the valleys and hills of
southern Nangia. A Mandala centered on a Baw capital, Chaom has continued to
expand as rival states collapse during the Age of Chaos. For this reason, it is
accused of fiendish pacts and is called the Devil-Empire. This is not helped by
its current Maharaja, who seeks to bring as many of the valleys and the Zomia
as possible under his tribute. Perhaps someday mastering even fragmented Jungo.
His embrace of power has caused him to turn to increasingly unorthodox allies
and magic, which creates discontent even among his court.
Diyun – The hanging city is a new city and serves as
the Baik Hu Hegemony’s main port into central Jungo. With the Loyal City of
Fu-Chow barely respecting their authority. The city hangs on rope bridges,
bamboo scaffolding and rock-cuts around towering limestone cliffs the Red
Dragon River has carved into its river delta. Half a century ago, Diyun was a
bandit hideout atop monstrous lairs and carved temples. The last of many
adventurers into the catacombs was Kagamungo. Always lucky and maybe a monster,
he has made his city into an icon as a hedonistic, stratified and roguish
gambling parlor.[xiii]
Doresain, Temple of – High in a remote valley of the
Mountains of the Moon is a remnant of great evil. The Primordial Syvexrae, the
Queen of Stone was defeated before the Earth cooled and remains trapped as a
semi-petrified palace-larder for the Ghoul King, Doresain in the Abyss.
Syvexrae bore an egg filled with hate. To be born within the world. Doresain
ate the knowledge from Syvexrae and opened it early. Producing a stunted yet
devoted creature called Orelax, who dwells in his petrified egg-temple seeking
to turn the world to stone.[xiv]
Dragon River, Blue – The most south of the three great
dragon rivers which define Jungo, it is the one whose loss has most shrunk the
empire. The great hills and mountains of the south were part of the Zomia and
the only by great force were colonies and subjects established. And only by the
settlement of the Blue was an anchor for them made. Now the lower river is
split between the dread Magocracy of Tien Lung on the west bank and the Baik Hu
Hegemony to the east and coastal. Allowing all the rugged interior to become
the Jiang Hu.
Dragon River, Gold – Nowhere better emphasizes Jungo's
current state than its barely tamed heart. The dynasties have crept down from
the river highlands to the plains leaving dozens of capitals and noble families
with claims of grandeur. Now each of those families has raised a state to claim
the imperial throne. Alliances and invasions shift territory over the decades
just as much as the river changes course through unmaintained levies. But
cultural traditions are preserved. It is the dream of many states descended
from Animal Nomads along the White Dragon River. To sweep down and attain
legitimacy through control of the Gold Dragon.
Dragon River, Red – The greatest in scale of Jungo’s
rivers, coming out of the Zomia and feeding many of its richest cities. Its
length has carved out the southern passes which connect the Animal Nomad lands
of central Nangia to the fertile south. The Jiang Hu feeds it and allows the
feuding armies passage upland. Along its length was the highland Animal Nomads
and Humanoids of the cold Zomia, Héyun, the waterway to Fu-Hung, Kwantoom when
it drops out of the mountains, faded Shang-Wu, and finally the old Yue Kingdom,
resurgent and bloody.
Dragon River, White – Currently known as the Qilin
River, this once formed the northern boundary of what could be civilized Jungo,
with only tributaries beyond. Since the Age of Chaos, the river’s defenses
against the horse-riding Animal Nomads have faltered and the whole river is
home to usurping nomadic clans, surviving cities and semi-barbarian states with
pretentions to seize the throne, and become the new ruling dynasty. Therefore,
the name has taken on an equine aspect.
Dusti-Dusta – A city of slavers. No one knows where it
is located or what form the city exists in, it is just somewhere in Jamiyun
Kulisa’s Arrows. But whether that is on the mainland, or among the vast number
of islands is unknown. The slavers and merchants have blurred faces and voices.
This is because they trade in royal slaves. It’s not enough to have Debtors,
the truly rich have slaves who are minor royalty with servants and treasures of
their own. Some might be lowborn who are trained, but that’s hard to tell.[xv]
Echo Cavern – The great rivers of southern Jungo
emerge from towering mountains and green waterfalls. For many of the
communities with the Jiang Hu, these places allow communion with ancestral
Primal spirits as a supplement to organized divinities. The local villages of
Human and a few Halflings gather outside one waterfall for rite of passage.
Youths must enter through the purifying curtain of water to meditate in the
small space, where the voice of their ancestors carry on the wind and rushing noise.
They emerge the next morning as adults, carrying a fragment of ancestral
wisdom.[xvi]
Five Loyal Cities, The - In Jungo, five cities do not
claim independence but proclaim loyalty to the imperial throne. As no one sits
on the throne, they have de facto independence. They are: The craftworks and fortresses
of western Nan-Gua and eastern Weijin along the White Dragon River. Mercantile
Shang-Yang at the gates of Xinjiang. Bustling Fu-Chow, the greatest port in the
east and nominally part of the Baik Hu Hegemony. Monastic Fu-Hung alone in the south-west
Jiang Hu. And the previous capital of the empire, Shang-Wu, downriver from
Kwantoom.[xvii]
Footsteps of the Gods, The - The handle and the
tassels of the sword that the Gods used to pierce Gubat Banwa. Here the most
powerful Mandala is the Sultanate of Akai, who holds almost every leader and
king within this region in thrall. The Footsteps of the Gods is the land of
beautiful cinnamon, extravagant flower islands, and burgeoning mountains. The
center of Gubat Banwa and the trichiliocosm, the Mountain of Apu, can be found
in the island of Kalanawan, the largest island. The Confederation of Apumbukid
holds a large amount of power here as well.[xviii]
Frostfell - A common name for an unknown place. The
Arctic Ocean extends east along the Spearwood, forming a seasonal connection.
This ill-defined boundary of tundra, pine forest and frozen wind scape is home
to many people. Nomadic bands of hunters and Animal Nomads roam in shifting
territory. While the foolhardiest traders come to extract wealth from the
source. The Goliath emerged here from ancestral migrations from the southern
mountains and have since returned. It is often thought portals to the Elemental
Chaos must exist here, to bring for such endless ice.[xix]
Gatusan, The Rajanate of – A collection of settlements
and cities bound underneath the rule of the chosen Raja, called the Ponong
Raja. The others are called Crocodile Lords. Claiming descent from old Mahajola
in Arodia, who may have been part tiger. The Gatusan capital Kangdaya lies on
Tauhaw and is the single biggest trading port in the archipelago. They are
tattooed people of swords and poetry, sea-raiding all others who have not
submitted to Kangdaya. And raiding each other as politics dictates. They have
trained crocodile-riding lancers to deliver terrifying charges.[xx]
Graveyard of the Winds, The – A Dawn War battlefield.
The islands are said to be scorched astras, giant skybarges, ancient arrows,
shattered blades, and cracked lances. Travel is by boat alone. Storms kick up
in random places. Common to have a wind medium upon boats when travelling. The
islands of Mairete and Ramasa are said to have been the ancient kingdoms of
Habagat and Amihan, before war ravaged them. Demons are common here. They were
used by Amihan and Habagat as footsoldiers and war slaves. Mairete is ruled by
a many-headed demon-bodhisattva.[xxi]
Hantumah –
As the valley of the old Khatairoon kingdom cut into the upper Druk Yul, few
step beyond the boundary gorge. Before the Age of Chaos, it was a tranquil, remote,
fertile and mineral-rich. But as the fell time came, lich Raja Thirayam of
Dukkharan, late of the Oligarchies, came from the west with an army of the
dead. Conquering, he renamed it on Midwinter’s night. The land was swept with
plague, followed by rituals to reanimate the fallen half. Raja Thirayam was
later slain but possessed his killers. Four provinces moulder around a single
city and resistance movement.[xxii]
Heleng, Upper – Heleng is part of the peninsula
highlands of Jamiyun Kulisa’s Tassels. There the inhabitants live in tribes,
and some say they are related to the Tohey. But beyond that is a gate to the
Feywild, where time runs wyrd. Two trees are said to lead to Upper Heleng,
between one dead and one alive. Outside things age faster there and to leave is
again at a different time. The locals survive by eating local food, with many
properties. There are many local gods who avoid the Primal Ban just enough to
manifest here.[xxiii]
Héyun – The once-called Land of Water was a province
of Jungo before the Age of Chaos began. Located in the uplands of the Red
Dragon River and renowned for its mechanical techniques including Warforged.
The first sign of trouble was the construction of a still-standing, magnificent
stone bridge in the absence of authority. This was a great boon to travelers,
but boats count not pass beneath and so war was declared. After a fierce battle
the capital was destroyed, the population fled, and the lands were subsumed
into the Jiang Hu.[xxiv]
Howling Plains – The name for the steppes between the
Forest Wall and Khiimori Mountains. Noted for the vast herds of antelope and
those creatures and cultures which hunt them as an alternative to sheep.[xxv]
Hundred Red Scales, The – Trailing from Jamiyun
Kulisa’s Arrows against Kalanawan to north of Kurakarta. Populated by
monitor-lizard people, more animal than Humanoid and unable to speak with lips.
No one speaks here unless they are foreign. They and the warm-blooded inhabitants
concern themselves with harvesting the red mangroves the monitor-folk claim is
the body of their murdered goddess. They hold a grudge against Demi-Humans for
that and disparage their weaving. The red textiles made here are both sacred
and the primary export. Beware giant mudskippers as bad as feral dogs.[xxvi]
Isles of Rajakami - The dragon head of the Sword
Isles. Rajakami means “King Cinnamon”,
Rajakami is commonly known as the islands of High Spice. The High Spices are
considered the greatest spices in the islands, and is so valuable that much of
modern trade surrounds their flow, causing far Continents to vie for ownership
of the Sword Isles. The residents of Rajakami are powerful shaman-kings and
sorcerer-queens that use witchcraft made from the high spices to summon dragons
and control the Gods. The Isles of Rajakami are covered in dense and lush
forests. Slumbering Naga surround each major island.[xxvii]
Iyamat – The Longbow Archipelago, See Rokugan
Jiang Hu, The - Translated roughly as rivers and lakes
with no geographic context, this term refers to the wilderness beyond the
governing authority of Jungo’s old court magistrates. A land forced to rely on
local gentry for authority, the wilderness has crept ever closer in the Age of
Chaos, whole provinces have been swallowed up. Magistrates declare themselves
lords, gentry declare themselves kings (as some once were) and cities declare
allegiance to strange cults, breaking down the links which held Jungo together.
It is therefore ironic enough that the adventures who may save it thrive here.
Jamiyun Kulisa’s Arrows - The far tassels of the Sword
Isles, this region connects the Footsteps of the Gods to mainland Nangia and is
what most refer to as the Thousand Thousand Islands. The upper region is mainland.
It has become populated with grand kingdoms. From great god-kings, to
sage-shamans, to tiger-conquerors. Jamiyun Kulisa’s Arrows are covered with
islands of verdant jungles and millet fields, but more striking are the
architectural marvels built within, stillshrines to the Gods. Many of the
inhabitants of the Sword Isles travel here to fulfill religious pilgrimages and
achieve spiritual enlightenment. The Islands of Steam are its southern expanse.[xxviii]
Jungo – The great civilization, alternatively Shen
Zhou, which has stretched beyond the muddy rivers that cradled it, to at one
point encompass eastern Nangia from the coast to the mountains and deserts of
the interior. Now between dynasties, the Age of Chaos has wreaked havoc on its
bureaucratic structure. Rival warlords proclaim themselves emperor, barbarians
with little hats on little ponies sweep across the land, monsters and
sage-scholars claim territory for themselves and all the tributaries that really
made up most of the empire stopped paying tax. The Jiang Hu creeps ever closer
to completely subsuming all traces of society.[xxix]
Kai Besil
– In the South Wind Sea between the coasts of the Baik Hu
Hegemony and Rusunuga is a small island with smoldering bulk of the Pillar of Lan Yu. This volcano was
the home of the Sage Lan Yu, who tamed the volcano and built a series of
settlements. All but the peasant labourers are reported lost to a foul miasma.
That emerged from the mountain some four hundred years ago, after an
earthquake.[xxx]
Kala
Mandala - A minor region in the south of Chaom. Here the Maharaja
has based the fleet to extract tribute and contest the South Wind Sea and the
Sword Islands. Beyond the forts, port and canal villages are the great
complexes of Lashin College of a Thousand Paths. Built first by the Kingdom of
Ba-e, Qelong and other Hongsa Valley People. The thousands of temple schools
mean the area is considered an extension of Jamiyun Kulisa’s Arrows in spirit.[xxxi]
Kalanawan – The largest island in the Footsteps of the
Gods, the largest in the Sword Islands. Kalanawan is divided into rich
grasslands and western coasts under the Mandala of the Sultanate of Akai. And
the rugged jungle interior, controlled by the Confederation of Apumbukid,
centered on the Holy Mountain of Apu. This produces numerous skirmishes between
the local Mandalas and tribes. The biggest sarimanoks, the great eagle-fowls,
are found in the grasslands along with horses, hence Akai’s adoption of them as
cavalry.[xxxii]
Kandis –
An upland kingdom in southern Nangia, it is famously populated by talking
bears. Like how Mr-Kr-Gr downriver is home to talking crocodiles. They
are not on good terms as Mr-Kr-Gr controls the trade into the uplands in its
favour. They are not Animal-Head Humanoids, but rumors say they can interbreed
with them.[xxxiii]
Khadnala
Sword Shards - Perhaps the most dangerous area of Gatusan. There is only one
Chiefdom here: the Chiefdom of Sakad, established by the righteous and
honourable Sri Kad in Gandara. He was killed by his brother, Sri Nala/Sri
Maharaja Payana Parameswara Hari Dalayawon. He went out eradicating the rest of
the burgeoning communities of the Khadnala Sword Shards. Demons now abound, as
well as vengeful dead. The current Chief is referred to by others as the King
of the Ghost Isles, and he is treated more as a king of ghosts rather than a
chief of people.[xxxiv]
Khiimori Mountains – The Grass Wall, which nearly
splits the steppes and unites with the Mountains of the Moon to pen in the
deserts. This is the Known World’s great house, spitting out hordes and
cradling the survivors of lost epochs. It forms the northern arch of Xinjang and
on its northern flank is the Valley of the Five Fires. Cavemen once lived here
and maybe the yetis are their descendants, if not the Ogres. But it is not
named for them but for the sacred pegasus that embody the union of steppes and
sky.[xxxv]
Korvu – In Jamiyun Kulisa’s Arrows, there is a unique island
which is under the sea for the wet season and not during the dry. Korvu was
said to be just land once but now is a stilt palace and boat houses. Fierce raiders
and merchants, they are Gatusan’s local Mandala. Dumping their wealth to be
allowed a dry season. Host aquatic ambassadors unknown to most. Practice
tradition of creating war barges as marriage partners for warriors who go on to
join the tattooed nobility. And cut their own heads off in a disturbing ritual
to attach a prow.[xxxvi]
Kraching – On the west side of Jamiyun Kulisa’s Tassels
is a kingdom devoted to their local deity Auw and cats. Some scholars link this
to ancient Mahajola and neighboring Dusti-Dusta. But it could just be the
forests are full of spirits. Cats here are intelligent and dominant in their
own way. Only slight tame which makes things difficult when they are tigers or
leopards. They produce a lot of wood used throughout the Known World in magic.
There are rumors of passages to the Underdark in the mountains, full of fungus
men.[xxxvii]
Kurakarta – A city on the island of Siga, in the
Footsteps of the Gods. A core part of the Sultanate of Akai, it has been the
site of dynastic skirmishes inside its royal family. The previous king died
unexpectedly, and a brother made a bid for the throne, defeated at sea, and
fled to the Hundred Red Scales archipelago. Not a major port, it has been of
little interest to regional merchants.[xxxviii]
Kwantoom – Centered on the Red Dragon River, this city
is both blessed as the main crossing even in the Age of Chaos, but thoroughly
enveloped in mystic evil. Where the cataract descends to the fertile plains, it
forms the Lake of Poisonous Jewels and in the center is Yellow Spring Island,
on it is the 1001 Pagodas of Doom, a sprawling dungeon. Kwantoom, the City of
Innocent Deaths, clings lasciviously to the mountainside facing it and was
foundered to plunder it. The appointed the Noble Jade Empress and their own Gods
to rule. But the city has fallen to the Flower-Liches.[xxxix]
Merating, Lost – An upland kingdom on the mainland,
upriver from Mr-Kr-Gr. Though not Tohey, the people live among deep and massive
forests. Famously there are no guides there, only witches. It is not known if
they rule by magic-users is academic like Tien Lung or a more animist/Primal
traditions. Some travelers believe it exists in the Feywild.[xl]
Mr-Kr-Gr – The death-rolled Kingdom, a forgotten race
built a kingdom five days up the highland river on the mainland of Jamiyun
Kulisa’s Arrows and forced their ancestors into idols. The Gods punished them
with a torrent and crocodiles. Now to trade in the ruins you must ask
permission from the crocodiles. Do not plunder, they will eat you. Scaly
children wander the streets according to the visitors. Controls access to
upland states.[xli]
Naksuwarga. An ancient polity that once stretched its
influence across Jamiyun Kulisa’s Arrows, that region of the isles that are
fraught with warring even with the Continent. Naksuwarga was principally
invaded by the ancient Mahajola, which spread Annuvaran thought and religion
into its shores, which then expanded to the rest of The Sword Isles through
missionaries and traders. Now Akai has claimed it for its own, but its kings,
called Rakan, are powerful and refuse to be cowed, and pray upon their more
ancient gods to eventually fight back against Akai.[xlii]
Ngelalangka – A valley town and growing kingdom on the
mainland of Jamiyun Kulisa’s Arrows. It has grown quickly in less than a decade
catering to travelers trying to reach the east coast. To get through the
knotted old growth valleys, they use puppet magic. A porter straddles a living
puppet of horse or ox, and in turn gains their speed or strength. The trails
east are guarded by wardens known for corruption and literally speak with the
queen’s voice. Feral animal puppets abound since faith became commercial. There
are giant mosquitoes around Nyirala Lake.[xliii]
Pannai League,
The - A powerful league of ten cities trading and raiding together in Gatusan,
as old as Ba-e. Each one has its own patron spirit. Witness the holy mountain
of Madjaas, which serves as an afterlife for the League. Threatened by Virbanwa
and Akai, fended off with help by of Gatusanon raiders and Apunon
warrior-monks. The ten major cities are known as the Sampu Hias Sang Kalis (Ten
Jewels of Sword). Descended from 10 kings who fled Sonyoh, with a collective
divine lineage from the reverent Pannai Kingdom of warrior-monastics, in Jamiyun
Kulisa’s Arrows.[xliv]
People of the Trees, The – To the southwest of the
Valley of the Five Fires is a mysterious forest. Few nomads will speak of it,
but the people there wear concealing robes, bar further entry than the signal
fire and use magic to repel outsiders. The fact they are described as pale
implies, they might be Elves, but the Elven Empire never extended that far.
They might be wanderers or come from Non-Caste Elf people.[xlv]
Qelong – A forsaken nation. Nestled at the mouth of
the Qelong River between the more powerful neighbors. It has suffered many of
the side-effects of the war in Sajavedra. Refugees, beasts, marauders, and
unnaturally monsters roam the canals. Preying on each other. The broken leylines
have allowed creatures from the Underdark to emerge, and the monks and spirits
have been driven mad. The unnatural chaos has prevented neighbors from
interfering, but the royal court is all but dead. The Elvish Merchant Fleets is
increasingly staffed by refugees serving terms to escape.[xlvi]
Qelong River – Tumbling through the Zomia of the Upper
Druk Yul. The mother river, sister to the Red Dragon River, feeds uncountable
people. Alternatingly swift and foamy or still as the sky, it is the main
artery of southern Nangia. However, the magic from the war in Sajavedra has
poisoned it, leaking into the floodplains of Qelong and rousing the
Naga-Goddess to a fury. She is bent on bringing wayward people back into her
stewardship. It is said the Chocho have crept down from the highlands to serve
her. [xlvii]
Quiet Place, The - Inland on Jamiyun Kulisa's Tassels lies a high
flat mount along the river. Shockingly, the highland people say it is hollow,
with a beautiful pool in its centre and accessible from caves. It is apparently
known for the occasional mystic or Sage. Other than its shape, it apparently
lies above the Underground City.[xlviii]
Road of Sleet, The – At the height of the Forest Wall
stands a glacier that extends in a near straight line, marking the inhospitable
landscape of the Frostfell. But those who live around it are far more
dangerous. The Talons of Winter tribe are Shifters far more ferocious than
their western and southern cousins, raiding the isolated settlements and trade
stations at the base. Led by a frost Giant shaman and a cobalt Dragon named
Niflung. Niflung is of strange proportion and megalomaniacal drive. Rumors speak
of a preserved lost city within the glacier caves he calls home.[xlix]
Rokugan – The farthest land inhabited by civilized
people. This mountainous archipelago has long absorbed influences from Jungo
and reforged them through its sophisticated animist traditions. Suffers the
Reign of the Centipede, as the degrading Uji Clans fight among each other,
hostile monsters emerge from the fenced off Shadowlands and the wild folk who
have kept the original Primal traditions lay waste with animalistic yokai. For
this it is known as the Longbow Archipelago or Iyamat. Pirate clans, some even
members of the warrior elite, raid the length from Jungo to the Sword Islands.[l]
Rusunuga - The largest island in the Sword Isles, it is
almost always in constant conflict between the contesting nations within the island.
Land warfare is more common here than in the rest of the isles. So are large
plains, silt fields, the greatest volcanoes and powerful mountain kingdoms. Trading
with Baik Hu and Iyamat, facilitates intense cultural and material exchange. Virbanwa
and Ba-e compete here though Sinuku is almost as powerful from fielding
mercenaries in Jamiyun Kulisa’s Arrows. The island is covered with vast
mountain ranges and beautiful plateaus, as well as giant lakes and yawning
caves.[li]
Sajavedra – A land beyond help. Not a Mandala but a
mini-Jungo, if not always separate. These Liên Valley People have long
considered themselves an empire and have been happy to expand at the expense of
looser Mandalas such as Ba-e. The Age of Chaos started swiftly here, a dynastic
dispute between two courts, rival evocations of beings best left alone, and now
a battleground of mythic proportions. For a hundred years the lands have been
torn while the Primal Ban bars the intervention of Gods. Time-warps means
refugees emerge, years apart from the same day, debris poisons its neighbors.[lii]
Salagunting - To the distant north of Kalanawan is the
South Wind Sea outpost of the Sutanate of Akai. Local legends say is said to be
the top of an underwater coral kingdom named Sugnanti. This is frequently but
paradoxically linked in legends to the Dawn Age sub-Continent of Samrasat. The swordfish
(balu) here are larger, have sharper swordnoses, and are said to rush through
both air and water like arrows loosed by the sea king. Akai’s finest swordfish
cavilers come from here and contribute much.[liii]
Shadowlands – On Rokugan, there are stretches of
mountains that are the domain of evil. Powerful Oni have organized themselves
behind mightier fiends and sworn to bring a dammed godling to the throne. These
sites contain Plannar crossings that have fallen to the wrath of the oni and
their corrupted Primal spirit forces, bolstered alternatives from the undead of
the Shadowfell or the Bakemono Hobgoblin successor states in the Feywild. Such
foes are held back by wooden ritual fences, outright fortifications and shrines
maintained by dedicated Uji Clans. Though they are increasingly pressed in the
civil wars.[liv]
Siga – The island where the Sultanate of Akai was
founded. First the center of a Mandala in the Footstep of the Gods, then across
the Sword Islands. Siga is now a metropolis that spans nearly the entire
island. It is one of the great entrepôts of the region, with merchants and
ships filling the canals with silk and spices next to worldly locals and
zealous cavilers. The smell is overwhelming. Though Agma Damlag predominates
overall, the worship of other faiths is quietly tolerated in the merchant
quarters. Zakharan merchants otherwise get the privilege of their faith, when
not proclaiming inconsistencies.[lv]
Sights along the caravan route – The long road from
the edge of the Sea of Ships to Banua has several landmarks which indicate one
is approaching. The lone tower tomb is a forgotten extremity of older civilized
Animal Nomad culture. The Stupa of Ajirai marks the core of Bolad territory. To
the north is the great Empty Kingdom, bereft of people except for the lair of a
great gold dragon. Deathspire. Rock has been carved by wind and hand into a
skull. And somewhere lost is the Mound of Steel Blades, the burial mound and
treasure trove of a cruel dead khan.[lvi]
Sintra – A ruined city in lowland Jamiyun Kulisa’s Tassel. A small city
inside different greater Mandalas over the years. It came to an end within Dwarven,
if not Human memory. The prince bore an accused sword that desired blood and
could not be taken from him. It made him a mighty warrior who made other
settlements on the peninsula into his mandala. But caused him to go mad,
slaying his family, his guards, and his court. Causing the administration and
artisans to abandon him. Now there is a village.[lvii]
South Wind Sea – The vast gulf that unites the
claimants of southern Jungo with the Mandalas of the Sword Islands and the
Valley People. Free from the overgrown roads of the Zomia and war in Sajavedra,
this water is filled with fisherman, traders, and pirates, frequently the same.
Sea monsters are tragically common here, with a variety of aquatic Humanoid
lurking under the waters with unseen tribal boundaries.
Spirit Kingdoms – Beyond the White Dragon River is an
isolated group of kingdoms which are dominated by shamanism rather than divine
structure, called mudang. First are the cold borderlands of Noonnara, the
eastern home of Goliaths. Beneath the Cheonsanju mountains is Jihaguk, the
bastion of chaotic Humanoids in northern Jungo. Beyond is Mudangguk, a forested
kingdom of independence-minded city-states, ruled by a council of shamans. To
the east is Daewangk, ruled by a nobility determined by magic-teaching exams as
in old Jungo. In the southern tip is militarized Haenamguk, where examinations
are second. Who war against pirates, neighbors, and Shadowlands.[lviii]
Steaming Islands, The – A misnomer among the Zakharan
merchants, led astray by their own Genie’s Wind. Islands to the south of the
Crowded Sea, untouched, wrapped in humidity but less heat than the Djinni’s
Claw. Ruled by animal Shah who can speak and practice the Law of the
Enlightened. East to west; Nimr
(Tiger), Sunn (Swallow), Hayyat (Snake), Gazal (Gazelle), Baz (Hawk), and Jaqal
(Jackal). This is a gross misunderstanding of the Sword Islands. The ocean-side
stretch of the Sultanate of Akai, home to wilderness and local tribes
of Animal-Headed Humanoids. There is, however, a small colony of Zakharans here
of cosmic importance.[lix]
Süm
Sakhius – A sacred place, far out in the steppes of northern Nangia. In a giant
crater, one mile wide and half deep. Forged from the battle of good and evil,
is an ancient temple preserved from the ravages by the unique geography and
climate. This serves as a destination for thousands of many faiths, for it
predates all. Purple Ogres are claimed to live here and threaten pilgrims.[lx]
Sword
Isles, The – A vast network of archipelagos bound by boats, wavy blades and the
spirits of the wind and waves. It is the Thousand Thousand Islands, the Islands
of the Uttermost South and Gubat Banwa as well. The chief reason to visit is
the bright red resin of Dragon’s Blood. Abundant in the isles, much sought
after by foreign traders and followed only by spices. It is divided into
numerous Mandala and tribes, each contesting against each other and plied by
competing merchants from across the Known World. The Age of Chaos fits amid the
strivings and increasingly hungry and fickle spirits.[lxi]
Tauhaw - Composed of the largest settlements in the
Gatusan Isles. Tauhaw is commonly seen as the island of royalty. Here the Hundred
Houses of Gatusan-datu pledge loyalty to the Raja. This is the region of the
Raja, of the eventual Batarahari. The one who will unite the Hundred Chiefdoms
and establish a grand kingdom, and then go on to rule the world. Foreigners are
common here but hospitality outweighs askance at the inhumane Pale Kings and
their dirty factors.[lxii]
Tien Lung, The Magocracy of – A hideous city in the
south of old Jungo. Everything that is wrong with the reign of the Academy of
Refulgent Wisdom is merely an exaggeration of what occurs elsewhere. Tien
Lung’s wealth comes largely from its vast slave-manned rice paddies and drug
plantations. As close to the Jiang Hu, the masters of the city are largely
indifferent to the losses, so long as fresh stock is easily obtained. There are
only the Learned and the commoners, with the Learned possessing legal immunity
bar self-defense. The unfettered magic here is based on sacrifice and
unwholesome experimentation.[lxiii]
Tikhtai – A city on the eastern border of the Bolad
Horde. This city is much closer to the heartlands of the eastern horse-riding
Animal Nomads and was captured by the older Naran Horde. The Bolad Horde can
only maintain their hold thanks to the depopulation of the region as the tribes
ride south to expand and fight in divided Jungo. Beyond that are neighbors who
would greatly like to take advantage of the divisions and seize the routes to Süm
Sakhius, the city and even Banua.[lxiv]
Throben - A community of magic-users who had settled
on the Nangian slopes of the Forest Wall. Driven from Adventia for the practice
of necromancy. Throben is small and dominated by its Guild. It is avoided by
most merchants and threatened by Animal Nomads for its practices. It is said
the creator of Mampang Fortress came from here. Very occasionally a wizard from
here will attend a great conclave, though they are a sickly people.[lxv]
Underground City, The – There are several presumed entrances to the
Underdark beneath Jamiyun Kulisa's Tassels. It is even speculated they must
pass beneath the seas to the caves on Rusunuga. It is also said there is a city
beneath the highlands, inhabited by all the same people of
the surface. But pale and suspicious. They must trade via secret and limited
means. It is rumored that they have been pressed by malign spirits which lurk
below and manifest as terrible insects.[lxvi]
Valley of the Five Fires, The – Formerly known as the
Valley of Man, this mountainous valley to the north of Xinjiang is sacred to
the region’s Animal Nomads and surrounding cultures as the birthplace of all
people. For this reason, the tribes have formed a pact to never let anyone
venture inside and to maintain signal fires as the sign of their pact. There
are ruins of ancient structures inside, from a different animal nomad culture
that dwelt there.[lxvii]
Virassa – An archipelago that strings from the tassels
of Jamiyun Kulisa to Kalanawan. The most notable island is slightly off into
the South Wind Sea from the chain. Stray Virassa,
otherwise called Lodestone or the Fourteenth Hell, for it can only be found by
the lost. Many of its inhabitants are ghosts lost at sea from Mu. Mu appears to
be contemporaneous with Nangia in the Shadowfell as is the island. Half-Ghosts
are found here, with translucent bodies. Undead pirates are based here and the
wrath of many would fall if they could properly navigate to the island.[lxviii]
Virbanwa, The Lakanate of – Northern Rusunuga is the
crossroads of the sea. Virbanwa is the landing point for much of the trade
coming from Jungo via Baik Hu and Rokugan via Iyamat. This trade on the edge of
the Known World has drawn the attention of the Elvish Merchant Fleet, which
conducts much business here and competes for the uneasy Lakan’s ear. An oracle
in celestial Hevastar predicted this land will be conquered three times and
emerge three times. They contend violently with Ba-e in the south with the many
sword styles.[lxix]
Yue Kingdom – Jungo has suffered dynastic interregnum before.
An earlier time resulted in the rise of the Lunar Kingdom, Semi-barbarians, on
the edge of the core highlands on the Red Dragon River. They forged a dynasty
over the central plains between the rivers, declaring themselves kings, then emperors.
The great swath was called the Land of Blades, and the river mouth, the Azure
Lowlands. Elves still remember once prosperous and treacherous Hekou. With
authority gone, the Yue Kingdom rises again, from the riverine mountain fortress
of Paradise Mountain and city of Old Dragon Nest.[lxx]
Xinjiang - Beyond Jungo is the stark lands of the
western region. Penned between the Mountains of the Moon and the Khiimori
Mountains, this expanse of steppes and inhospitable desert forms an unlikely
crossroad for millennium of trade. Great caravans rumble from Shang-Yang, one
of the Five Loyal Cities for lack of other local garrisons amid the turmoil.
Across the dry lands of the Animal Nomads, fending of raiders and Ogres to stop
at the oasis cities of a dozen tribes. Built first by Pelorians on ancient bones.
The ruins of Az-Kiral are the last stop before rich Sughd.[lxxi]
Zomia, The – The vast and ungovernable lands of the
Upper Druk Yul that cascades into jungles below. That provide a natural refuge
for many tribes and cultures from the authority of the lowland valleys. It is
here the Half-Ogres, the Chocho and the Pandawa flourish among a constant rush
of wars and invasions. Kings and emperors could only impose their will by
tribute or by alliance. Before the wars, baubles, and river settlements, the
Zomia could be said to cover all Jungo south of the Red Dragon River. And with
the Age of Chaos, the Jiang Hu is the successor.
[i] See TTI 04.0 - Andjang - The Queen on Dog Mountain
[ii] See both
their full extent and their violent future in Gubat Banwa pp.92-93, 162-177
[iii] Their
future is revealed in Gubat Banwa pp.90-91, 148-161
[iv] See their
future in Gubat Banwa pp.96-97, 192-207
[v] See Gubat
Banwa pp. 522-523
[vi] Mentioned
in TTI 02 – Kraching, The Place of the Paw
[vii] See Valley
of the Five Fires pp.6-7
[viii] See their future in Gubat Banwa
pp.568-569
[ix] Mentioned
in TTI 09, The Reach of the Roach God
[x] Inspired by
Primal Power p.130
[xi] See Valley
of the Five Fires p.5, p.8
[xii] See OSR
module, Shadows of the Forgotten King
[xiii] See Dungeon
Magazine #189 pp.32-37
[xiv] See Open
Grave pp.112-119
[xv] Mentioned
in TTI – 07 Ngelalangka, The Road of Hoofless Horses pp.29-30
[xvi] See Primal
Power pp.119-120
[xvii] See
provincial Capitals from Total War: Warhammer III.
[xviii] See the
violent future Gubat Banwa pp.558-559
[xix] Inspired by
Eberron Campaign Setting’s use of the Frostfell region, the name also appearing
in Points of Light material
[xx] See their
future strife is in Gubat Banwa pp.88-89, 135-147
[xxi] See its future in Gubat Banwa
pp.564-565.
[xxii] See Open Grave pp.18-20,
apparently this is a thinly renamed Ra-Khati from Forgotten Realms
[xxiii] See TTI 03
– Upper Heleng, The Forest
Beloved By Time
[xxiv] Inspired by
Akira Toriyama’s Dragon Boy comic
[xxv] Inspired by
Primal Power p.131
[xxvi] See TTI 08
– Hundred Red Scales, The Goddess, Bleeding
[xxvii] See its
turbulent future in Gubat Banwa pp.560-561
[xxviii] See the future in Gubat Banwa,
pp.562-563
[xxix] As much as
I originally set out to not write thinly veiled references to real-life places,
it turns out no one has written a fantasy Asia that does not do that. Jungo is derived
by me from a WWII attempt to phonetically teach GIs how to pronounce Chinese,
Jhung-Gwo > Junggo > Jungo
[xxx] See The Smoking Pillar of Lan Yu
[xxxi] See
Stirring the Hornet’s Nest at Het Thamsya
[xxxii] See their
future in Gubat Banwa p.365, p.559
[xxxiii] See TTI 01
- Mr-Kr-Gr - The Death-Rolled Kingdom p.40
[xxxiv] See the future situation in Gubta
Banwa pp.572-573
[xxxv] See Valley
of the Five Fires
[xxxvi] See TTI 06 – Kovu, Drowned or Dry, Vassal of the Sea
[xxxvii] See TTI 02
– Kraching, The Place of the Paw
[xxxviii] See TTI 08
– Hundred Red Scales, The Goddess, Bleeding p.33
[xxxix] See Mad
Monks of Kwantoom, Flower Liches of the Dragonboat Festival
[xl] See TTI 01
- Mr-Kr-Gr - The Death-Rolled Kingdom p.40
[xli] See TTI 01
- Mr-Kr-Gr - The Death-Rolled Kingdom
[xlii] See Gubta
Banwa p.171
[xliii] See TTI –
07 Ngelalangka, The Road of Hoofless Horses
[xliv] See their future in Gubta Banwa
pp.570-571
[xlv] See Valley
of the Five Fires p.5
[xlvi] See
Lamentations of the Flame Princess, Qelong
[xlvii] See
Lamentations of the Flame Princess, Qelong
[xlviii] See TTI 09,
The Reach of the Roach God
[xlix] See
Draconomicon Metallic pp.212-213
[l] In general,
see Legend of the Five Rings 5E, but I draw more on the Japanese inspirations
[li] See Gubta
Banwa pp.554-557
[lii] See Lamentation
of the Flame Princess, Qelong
[liii] See Gumbat
Banwa p.379
[liv] See Legend
of the Five Rings 5E, but distributed rather than being located in one place
[lv] Mentioned
in Gubat Banwa p.166, Inspired by the unfinished TTI book pictures of a canal
megacity
[lvi] See Valley
of the Five Fires pp.45-51, p.54
[lvii] See TTI 04.0 - Andjang - The Queen on Dog Mountain, p.9
[lviii] Inspired by
The Koryo Hall of
Adventures
[lix] See Golden Voyages: Book 5 pp.1-16
[lx] See Valley of the Five Fires,
pp.52-53
[lxi] See Thousand Thousand Islands,
Gubat Banwa
[lxii] See their
future in Gubta Banwa pp.566-567
[lxiii] See Red
Tide: Adventures in a Crimson World pp.31-32
[lxiv] See Valley
of the Five Fires p.40
[lxv] Mentioned
in Fighting Fantasy, The Crown of Kings
[lxvi] See TTI 09,
The Reach of the Roach God
[lxvii] See Valley
of the Five Fires
[lxviii] See TTI 05,
The Lost and Fourteen Hell
[lxix] See the
future in Gubat Banwa pp.94-95, 178-191
[lxx] See its original past in Land of
Blades, Paradise Mountain, and other works by Daniel H. Kwan
[lxxi] Mentioned in Yoon-Suin, The Purple
Land, certainly a direct reference for the real-life region.
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